fatpugstudio
Uroš Zečević
Belgrade, Serbia

Solo indie dev with 8+ years of Unity3D experience of working on my own as well as in 10+ people teams.

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38.9
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Top 7%
Top 10
C#
C#
Developer
Serbia
Highest experience points: 0 points,

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Fat Pug Studio
Dec 2016 - Aug 2022 (5 years 8 months)
Belgrade, Serbia
Owner
7+ years of Unity3D, C# and Playmaker experience.
Certified Java Developer.
Solo freelance work and in teams of 10+ people.

Published Rick Henderson and worked on Starfetched. Currently working on TBA strategy card game.
C# Java Unity
Add some compelling projects here to demonstrate your experience
126 Chamber Street
Sep 2020 - May 2022
Freelancer for 3D jump scare horror game made in Unity

Designing enemy AI (hearing sensors, sight sensors, noise sensors, light sensors, patrolling, chasing)
Navmesh and Nav agent adjustment for AI
Character controller adjustment
Audio adjustments
Main menu functionality fixes
Item inspection fixes
Implementing appropriate shaders and volumetric lighting
Transition from built in renderer pipeline to URP
Rick Henderson
Feb 2016 - Aug 2021
Solo development from ground up.
Enemy design with custom behaviors, weapons, attack patterns for over 40 enemy types and bosses.
Player weapon and upgrades design for over 30 weapons.
Scoring and ranking system, random events system.
Gamepad and keyboard input.
User interface design and programming.
Visual effects, implementing animations, particle systems, dynamic lighting .
Audio design.
Steam achievements and leaderboards.
Porting assistance for PS4/PS5/Xbox/Switch.
Performance optimization.
Starfetched by Crescent Moon Games
Jun 2019 - Nov 2019
Coding enemies and bosses according to Game Design Document.
Implementing behavior patterns (patrolling, attacking, idling, shooting in different patterns, tower defense variants).
Spine animations, sound and inspector controls for game designer.
Implementing achievements system and coding achievements for Apple Game Center.
Creating, expanding and maintaining various state, view controllers and utilities (cutscenes, dialogues, level selection, level loading).
Data management, maintenance and serialization for game state saving with playerprefs and cloud.
Bug fixing and other small tasks.
This section lets you add any degrees or diplomas you have earned.
Faculty of trade and banking
Master of economics and trade , Economics
Oct 2002 - Feb 2007

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