lucasposito
Lucas Esposito
Warsaw, Poland

I am a rigger/technical animator with 5 years of experience on all rigging elements. I've been scripting with Python for the past two years and dedicated myself to creation of tools in the rigging and animation field, mainly using PyQt and Open Maya. www.lucas-esposito.com

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112.2
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Top 5%
Highest experience points: 0 points,

0 activities in the last year

List your work history, including any contracts or internships
CD PROJEKT RED
Aug 2019 - Feb 2021 (1 year 6 months)
Warsaw, Poland
Rigger
- Taking decisions regarding practical solutions for rigging challenges and its pipeline in Gwent.
- Maintain old and develop new tools for improvement of animators pipeline using Python.
- Creative and artistic solutions in the rigging field for new characters or new products in Gwent.
- Counseling and guiding other artists for good practices in character creation that show a better result in skinning deformation later on.
- Using the most suitable features of Maya and MotionBuilder and provide smooth transition between them for animators to work.
- Fixing old and new bugs in characters skin.
- Adapting rigging solutions to fit in the game engine without losing quality.
python pyqt scripting pycharm anaconda open maya
Kippcase Rigging Studio
Oct 2018 - Oct 2018 (Less than a month)
São Paulo, Brazil
Rigger Intern
- Training and exchanging experiences
- Focusing on the needs, standing out challenges and meeting the requirements of animators
- Use of their own plugins to fast rig and deal with skinning
Free Lancer
Jan 2017 - Jul 2019 (2 years 6 months)
Remote
Character Rigger
- Preparation of 3D characters for animators. Skinning, setting up IK/FK, adding Blend Shapes, Deformers and Controllers
- Creative skills to solve problems and to meet the pipeline’s needs
python pycharm scripting

This section lets you add any degrees or diplomas you have earned.
Estácio
Bachelor's degree, Computer Science
Dec 2018 - Dec 2022

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