Matthew Hillier
Sydney, Australia

Hello there! I'm an Aussie university student studying Information Technology at UTS doing an Honours degree by research, focused on VR & AR interaction design. I'm also working as a full stack web developer at Helpwise. You can view my resume at:

CodersRank Score

What is this?

This represents your current experience. It calculates by analyzing your connected repositories. By measuring your skills by your code, we are creating the ranking, so you can know how good are you comparing to another developers and what you have to improve to be better

Information on how to increase score and ranking details you can find in this blog post.

CodersRank Rank
Top 4%
Top 50
Highest experience points: 0 points,

0 activities in the last year

List your work history, including any contracts or internships
Jan 2022 - Jun 2022 (5 months)
Software Engineer
Software Engineer
.net core VueJS sql
Aug 2017 - Dec 2021 (4 years 4 months)
Sydney, Australia
Full Stack Developer
Full Stack Web Developer
Angular .net core sql
Add some compelling projects here to demonstrate your experience
Mar 2021 - Jun 2021
Winner of "Best Game in Game Design Studio 1" at the UTS Game Showcase (Autumn 2021).

Thaum is a 2D medieval top-down roguelike where the player embarks on the adventure of Jop the wizard, his task of reclaiming his magic powers and escaping the prison.

Created in Unity for Game Design Studio 1.
Jedi Training VR/AR
Aug 2019 - Oct 2019
An interactive experience designed for both VR and AR to evaluate Mixed Reality frameworks for creating engaging collocational experiences. Based off the classic Star Wars scene where Luke Skywalker first trains to use a lightsaber. Built in Unity for the Oculus Quest and mobile phone AR, and networked using Normcore. In this prototype, the VR user wields a lightsaber and the AR user moves around the same physical space and fires lasers at them.

Presented at the 2019 UTS FEIT Prototype Exhibition.
Procedural City Generator
Apr 2019 - Jun 2019
This city generator was built in three.js to explore different graphics techniques and procedural generation. This project was our the project for UTS 31264 Introduction to Computer Graphics, in Autumn 2019.

Our project’s aim was to randomly generate a cityscape with a wide range of different variables that effect it’s generation. We wanted variation through building sizes, colours and different models, as well as other aesthetics that would affect our scene, such as lighting, camera positioning, and skybox scenery. We wanted to provide many different options to the user to control these options, allowing the user to edit the city after it has been generated.

This section lets you add any degrees or diplomas you have earned.
University of Technology Sydney
Bachelor of Science in Information Technology
Jan 2017 - Jun 2020
University of Technology Sydney
Bachelor of Science (Honours) in Information Technology
Jul 2020 - Nov 2021
3D Interaction Design in Virtual Reality
May 2021
Handheld AR App Development with Unity
May 2021

Jobs for you

Show all jobs