oddmax
Maxim Priakhin
Hamburg, Germany

I am a Tech Lead and Lead Unity Developer with solid development and architecture skills, good product and design sense. More than twelve years of software development experience (mainly game development and .NET development) More than three years of experience in leading and managing frontend teams. Specialization: Unity, C#, .NET, Java, Python, TDD, CI, Jenkins, WPF, Machine Learning

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108.2
CodersRank Rank
Top 5%
Highest experience points: 0 points,

0 activities in the last year

List your work history, including any contracts or internships
InnoGames GmbH
5 years 2 months
Hamburg Area, Germany
Software Development Team Lead
Feb 2019 - May 2020 (1 year 3 months)
Currently working on a new unannounced project.

Before that led a team of 5 Unity Developers for 'God Kings', an MMO mobile game on iOS and Android built with Unity and C#.
- Responsible for game client architecture, code quality, maintainability and managing technical debt.
- Consulted and assisted the Technical Product Lead and Production team with technical decisions, task planning, and agile methodologies.
- Conducted retrospective meetings, code walk-throughs, and One-on-Ones.
- Provided clear snapshots of the project technical state to PO and PMs
- Participated in the hiring process for new Unity developers

Additionaly:
- Organized and launched Innogames external technical blog https://tech.innogames.com/
- Organized Hamburg Unity Meetups
unity java spring boot c# jenkins python gradle
Senior Unity Developer
Jul 2016 - Jun 2019 (2 years 11 months)
- Senior Developer for Unity-based iOS and Android mobile game 'God Kings' .
- Senior Developer for Unity-based iOS and Android mobile game 'Elvenar'.
- Created the overall client system architecture, developed the client networking layer which is the foundation of multiple upcoming InnoGames titles.
- Developed, refactored and optimized central game systems for performance.
- Supported and mentored Junior and Intermediate Developers.
c# unity jenkins gradle java
Unity Developer
Jul 2015 - Jul 2016 (1 year)
Unity mobile developer. Main focus on clean architecture design, optimisations, building maintainable and stable product.
c# Unity
Frontend Developer
Feb 2015 - Jun 2015 (4 months)
Developer of the browser flash game "Elvenar". Working on creating an optimized GPU-based engine, implementation new game features using TDD and clean architecture.

Short list of frameworks and technologies: Unity 3D, ActionScript, Starling, Robotlegs, FlexUnit, GIT, gradle.
flash
KranX Productions
3 years 10 months
Kaliningrad Region, Russian Federation
Frontend Team Lead
May 2012 - Feb 2015 (2 years 9 months)
Lead Developer and Team Lead at the Neodinamika, sub-company of KranX Productions. Mainly was working on a successful MMO browser flash game "MusicWars".

My responsibilities included:
- mentoring and hiring new devs
- managing planning and workload as well as developing client/server interactions
- integrating new features
- CPU / memory optimization, Javascript / Flash bridging, adding new frameworks and technologies.

A short list of the languages, frameworks, and technologies that were used in this project: ActionScript3, JavaScript, XML, CSS, VCS, TDD, working with Socket server, JSON.
flash javascript
Senior Frontend Engineer
Apr 2011 - May 2012 (1 year 1 month)
Developer of Social Network Games for Facebook and few Russian social networks VK and Odnoklassniki, Client/Server interactions, real time multiplayer contests and battles.

Short list of the languages, frameworks and technologies that were used in this project - ActionScript3, XML, CSS, FDT, SVN, Remoting, Sockets, JSON.
flash javascript
Neolant
Apr 2010 - Apr 2011 (1 year)
Kaliningrad, Russia
.NET Developer
Participated as a developer of the Geographic Information System for Government Emergency Management. This application accumulate all information at regions and visualizes data and events with mathematical model for forecasting events and emergency situations.

Short list of the languages, frameworks and technologies that were used in this project - C#, .NET 4, WPF, NHibernate, Silverlight.
c# .net

This section lets you add any degrees or diplomas you have earned.
Baltic State University
Bachelor / Specialist, Systems programming and mathematics
Sep 2005 - Sep 2010

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