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Andrin Riiet
Tallinn, Estonia

Hi, I'm a full-stack developer who's passionate about good UX. Mostly experienced in Javascript, Typescript, Python, Coffeescript, React, Redux as well as C# and Unity. I get stuff done.

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459.2
CodersRank Rank
Top 2%
Top 1
CoffeeScript
CoffeeScript
Developer
Estonia
Top 50
JavaScript
JavaScript
Developer
Estonia
Top 50
Python
Python
Developer
Estonia
Highest experience points: 0 points,

0 activities in the last year

List your work history, including any contracts or internships
Toggl Track
7 years 6 months
Remote
Mission Team Lead
Jun 2020 - May 2021 (11 months)
I lead the first permanent "Mission Team" of Toggl Track. The team consisted of 2 backend, 1-2 frontend, 1 mobile developer, 1 product manager and 1-2 product designers. Our team's focus was to support Toggl Track's growth into SMB and enterprise markets.

Being the pioneers of Mission Teams in Toggl, we adopted and documented, in collaboration with the second Mission Team, a Dual-track Agile methodology to product development. Next to team leading I was mainly involved in the development track during this time.
Product Lead
Dec 2017 - Oct 2020 (2 years 10 months)
Having accepted the position of Toggl's (now Toggl Track) Product Lead, my mission was to ensure the product moves in the right direction while also developing our product management practices to fit our fast-growing head count.

My team of 4-6 Product Managers and Product Designers oversaw the development of all of Toggl's applications. To support our rapid growth we created new product management guidelines, consolidated all of our knowledge management, procured better product management & product analytics tooling and implemented a new design system.

During this time Toggl also became GDPR-compliant, adopted company-wide OKRs, underwent a rebranding (Toggl became Toggl Track) and further expanded its interest into enterprise markets as well as business development and intelligence.

To enable smoother continued growth I was a strong advocate for a more cross-functional company structure, with which we started experimenting in 2019. Following the experiment's success, we were set to organize a lot of our product development around the yet-to-be-formed permanent cross-functional "Mission Teams". I took the task of leading the first of such teams.
Frontend Team Lead
Jul 2014 - Dec 2017 (3 years 5 months)
I took over the leadership responsibilities of Toggl Track's frontend and built an international team of around 10 developers. We were responsible for the development and maintenance of Toggl's main application frontend, the public website and chrome extension.

As part of the effort of keeping the codebase maintainable I led the effort of rewriting the webapp in React & Redux. Moving away from Grunt and onto Webpack allowed us to do so gradually (shoutout to Filip). During this time we saw the number of active users of the webapp more than quadruple while the number of customer support cases dropped significantly.
Frontend Developer
Nov 2013 - Jul 2014 (8 months)
Rejoined Toggl to work on the frontend of their main product this time - now called Toggl Track.

Our team was still small (2-4 developers + product lead / CEO, designs outsourced). I joined right as the new MarionetteJS & CoffeeScript-based webapp was about to be rolled out to all users and replace the old legacy app.
JellyTime
Jun 2013 - Oct 2013 (4 months)
Tallinn
Game Developer
Worked for a small and a very fast-paced social gaming startup in Estonia. Our first game was a Bejeweled-clone that launched on Facebook. I was responsible for building the web version of the game's frontend, which in the end had more than 500k players.

The game looked nice. As our designer was part-time I was able to take on some of that responsibility and make sure the game's UI was snappy, playful and enriched with animations characteristic to the core design.

I also experimented porting the game onto mobile devices using Starling framework.
Toggl
Sep 2012 - May 2013 (8 months)
Tallinn
Developer
Frontend developer working on TeamWeek.
I was part of a four-person team (2 developers + marketing lead + product lead / CEO) working on what is now called Toggl Plan. Got my first professional Ruby on Rails experience but was mostly working on the Backbone-based frontend experimenting with new features, improving existing ones and making sure the UX of our webapp was what people nowadays come to expect from Toggl.

As the timeline-like UI made it complicated to build a native mobile app, I also experimented by building a completely new cross-platform UI based on HTML5 Canvas & CreateJS.

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