warlander
Maciej Cyranowicz
Warsaw, Poland

Passionate game/tool developer with experience in Unity, C# and Java.

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551.6
CodersRank Rank
Top 2%
Top 10
C#
C#
Developer
Poland
Top 50
Java
Java
Developer
Poland
Highest experience points: 0 points,

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List your work history, including any contracts or internships
Ahoy Games Full-time
Nov 2019 - Jun 2021 (1 year 7 months)
Remote
Senior Game Programmer
• Development of mobile-focused games using Unity game engine and ASP.NET Core
• Design and implementation of code architecture for large features and new game systems
• Organizing large features and new game systems into smaller development tasks
• Cooperation with other team members on code architecture, game design and art direction
Unity c# .net .net core
Billennium Internship
Jul 2016 - Sep 2016 (2 months)
Warsaw, Poland
Intern
• Development of web applications using .NET environment
• Most important technologies: ASP.NET Web API, front-end written using TypeScript language
.net TypeScript entity framework
Code Club AB
Jun 2015 - Jun 2021 (6 years)
Remote
Game Developer
• Development and maintenance of MMORPG genre games Wurm Online and Wurm Unlimited.
• Game client and server programming using Java language and technologies including MySQL, JavaFX, OpenGL, LWJGL.
• Preparation of Wurm Unlimited for Steam platform release: http://store.steampowered.com/app/366220 . I Overseen production of the game trailer, prepared store page, interacted with the community and posted announcements, communicated with the game publisher Plug In Digital, took part in fixing the issues before and after the game release.
Java MySQL litesql opengl
This section lets you add any degrees or diplomas you have earned.
Szkoła Główna Gospodarstwa Wiejskiego w Warszawie
Master's degree, Informatics
Jan 2018 - Jan 2019
Notable project: master thesis, "Real-time procedural generation of infinite terrain":
• Written using Unity game engine.
• Two-person work, my part – displaying terrain and interface, making debugging tools for entire project
• Project focused on generation, optimization and attractive presentation of dynamically changing landscape in real-time.
• Features extensive use of multi-threading, shaders, CPU/GPU instancing, draw call optimization, reuse of objects.
Szkoła Główna Gospodarstwa Wiejskiego w Warszawie
Engineer's degree, Informatics
Jan 2014 - Jan 2018
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