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Dmitriy Khaustov
Senior C++ Developer at ソラミツ Soramitsu
Voronezh, Russia

• Have experience in the development of large-scale game projects, blockchain oriented projects, and online services. • Specializes in the server development. Last time I prefer C/C++, however, i have extensive experience developing on PHP. • I understand the principles of networks operation and protocols, OOP, design patterns, the development of multi-threaded applications. Successfully apply the knowledge in practice. • I am able to, within the projects, manage Linux servers, design architecture of database, configure different server software, Docker containers, organize automatic backups and other tasks without the involvement of third parties. • I am able to find weaknesses, optimize the code is available. • Always eager and demand from other writing secure, fast and easy maintainable code. In my spare time I am a father of four children, the bicyclist, the car driver, and hiker.

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664.7
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Top 5
C++
C++
Developer
Russia
Highest experience points: 0 points,

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List your work history, including any contracts or internships
ソラミツ Soramitsu
Mar 2020 - Present (5 years 2 months)
Remote Current workspace
Currently Dmitriy Khaustov supports the ソラミツ Soramitsu

Dmitriy Khaustov's scores will be added to this company.

Senior C++ Developer
Develop C++ implementation part of blockchain project Polsadot, namely Polkadot Host.
- Networking components
- State storage and the storage trie along with the database layer.
- Consensus engine for GRANDPA and BABE.
- Wasm interpreter and virtual machine.
blockchain polkadot c++
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Jun 2019 - Dec 2019 (6 months)
Moscow, Russia
Senior Programmer C++
Blockchain project core development.
Webgames LLC
Mar 2017 - May 2019 (2 years 2 months)
Moscow, Russian Federation
Senior Server Engineer
• The server infrastructure of the "Ghosts" project was reorganized to eliminate existing problems (peak loads, resource consumption).
• I've recoded the server engine from scratch and done migration of user data (transparently to users). This led to a decrease in the CPU load by 15 times, memory consumption by 40 times, which eventually led to the release of several physical servers.
• Right now I'm developing an API for user data maintenance and game settings (administration, technical support, community, etc.).

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